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> Can reflect most magic
> > Magical weapons/physical attacks are harder to reflect and repel
> Can absorb up to 4 common elements and reproduce them, shooting them out as projectiles from the reflective wall/dome
> Can, with enough training, form 6 reflective, transparent floating swords for slicing and stabbing
> Can become warped, be it via magical interference, a physical trauma or a mental problem
> > The channeler’s view of the world distorts, causing the channeler to be unable to tell the difference between friend and foe
> > When mental or emotional harm happens, it can cause the element to crack, as the element is like a piece of glass around the soul which grows as the channeler trains
> Chips away at the channeler’s sanity, faster if the element is already cracked or damaged
> If it is already damaged, it makes it harder for the channeler to retain themselves while it chips away at the channeler’s sanity
ns3.16.147.165da2