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> Can allow manipulation and formation of water
> Can summon water from soil, plants and other water sources nearby
> Can entrap creatures, usually can result in drowning
> More advanced training can heal wounds, purify curses if the channeler has obtained a strong enough purity of the soul, form weapons, absorb water but is not recommended unless it is a last resort as can result in illness or death, as well as a variety of other things based on the channeler
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